There are a few poisonous fungi in these woods, but Granny knows what’s good and what’s not.
My plan is to add a few animals to complete the scene, but I’m basically done with this fun project at last. Don’t forget to check out the tutorial on sculpting the mushrooms I have scattered throughout this diorama.
Spend any time around ToadChapel and you know I’m plum crazy about the fungus. I like the way mushrooms look and I like learning about them, so I photograph them, I draw them, and I use them extensively in my miniature projects. I’ve developed techniques for creating a variety of mushroom shapes suitable for 28mm, 54mm, or larger scale mini scenes, and I’m happy to share my approach with you. Depending upon how you paint these, you could produce many actual mushroom species and an unlimited number of fictional fungi.
These mushrooms are sturdy and small enough to use on gaming bases, especially if you place them intelligently, but they’re delicate enough to add a lot of dazzling detail to display pieces. Read on to learn how to work some minuscule mushrooms into your next modeling project.
I think I’ve finished up the setting for my next mini creation. It’s a forest scene packed with all sorts of mushrooms. There’s a figure still to come, but I wanted this piece to stand without one.
There were plenty of challenges. Leaves that can’t effectively be bent, rolled, or twisted. Various media fighting each other. Frustratingly slow drying times!
There’s plenty I’d like to improve or change, but I’m very happy overall. The turkeytails and lichens are the best I’ve done. The effect of the leaves in the water looks cool. And the logs are real good to my eye. So yeah, a nice little piece of modeling, I think.
Read on for a tour of the various mushrooms and other woodsy stuff!
I pointed out in a few recent posts that I often draw the same natural objects. I should have mentioned that I model them, too! Here is a sneak peek at a project I’ve been engaged in for a little while. I intend for it to serve several purposes.