You’re Overdue, Punks!

I finally finished this Dark Angels librarian, whom I started months ago. I’m pleased with how he turned out.

GW clearly wants me to scale up to bigger games with more – and more expensive – models, but I’ve been having too much fun playing Kill Team at 100 points to pay them much mind. I’ve got the models, but not so much the inclination. We’ll see what happens now that I’ve got a commander (though he’s not a primaris… I wanted to field a converted model) and Elites is coming our way.

This fellow was converted from the chassis of the normal (tactical) librarian with some major alterations including two Tempestus Scions arms, a xenophase blade from the Deathwatch sprue, and a Grey Knights head.

You can also see some new pieces in the background. I airbrushed a large batch of stuff last weekend. I’ll have plenty of terrain projects ready to finish for a while!

We’ve Got Them Surrounded, Sir

Last night my Eremoi battled Will’s Drukhari in a battle on my new desert board. We played the narrative mission Ambush, where his objective was to get more than half his team through my forces and off the map.

A Kabalite wielding a dark lance did work from the backfield, taking out my missile launcher on turn one after a decisive shot took the initiative from me. I chose not to challenge, as my whole team was ready and I preferred to keep the command points. His comms specialist upped the percentages but rarely contributed to shooting, since he only had a 12″ range.

A few wyches got my marines into CC, while a pair made a break for the escape zone. My combi-plasma gun took down one charger on overwatch, which definitely helped me in the early game.

When the dark lance was finally forced to move, my leader & heavy moved out to safely open fire on him as he hid behind a wall buttress.

In the end the Eremoi took out enough elves through solid shooting and got that sixth kill in a team of ten to wrap up the win. Still, Will made it a tough game despite long odds. We’re looking forward to more games between these factions as soon as possible.

Desert Duel

The Grey Knights of the Inquisition somehow got word that the Eremoi caste of Dark Angels has been dabbling in warp science and were dispatched to – er – dispatch them.

Tom & I got in a great game of Kill Team this evening using my new Sector Fronteris board.. He fielded his psykers and I my heavy-hitting Unforgiven. Terror Tactics was the mission.

After Tom advanced on my forward position and psybolted my heavy bolter (heavy specialist), I brought down his Demon Hammer-wielding combat specialist on turn one. Following that early action we turned out attention to the center of the board and began to duke it out.

I charged the aggressor, who had survived a double tap from my tactical sergeant (sniper) firing both profiles on his combi-plasma gun. I kept my intercessor sergeant farther from his grey knight to avoid being hit with a mind bullet.

As we fought for control of the center of the board, our gunlines sustained fire behind the melee.

But wait! The stalwart Grey Knight Andros not only survived six attacks from a power sword and killed my plasma gunner, he fell back and made a run for the edge of the board! With two flesh wounds, he advanced right out of the game, giving Tom the two points that locked up the win for the Inquisition.

We had a fun time putting two good-looking teams onto to some nice terrain and slaughtering one-another’s space marines. Things looked like a cake-walk for Tom early on, but proved fairly competitive as the game continued. We made a few mistakes we’ll try to correct next time, but overall the exciting and fast paced game played out well.

Hope you have time in your weekend for some great gaming with friends!

Secret Fronteris Kill Zone

I’ve slowly worked up a decent kill zone to fight some 100-200 point battles on.

This one fought me all the way, and I’m still not completely satisfied. My plan is to add some dead vegetation over the top to tie everything together.

I’ve added some fun details to give it some personality.

In any event, it should look good when we’re fighting it out in the far future. I can’t wait to get my first game on it!

Plasma in Ya Grill

I’ve finished my combi-plasma sergeant. The truth is most of the kill teams I’ll actually face on a regular basis (Harlequins, T’au, Drukhari) don’t really demand plasma weapons, but I’m ready for those stinking Death Guard if they ever show.

As I have done for most of my Eremoi, I’ve hidden a surprise on his base.

Slaaneshi CSM can’t stand before the wrath of the Dark Angels!

The blood glooping out of the back of the head was sculpted with Greenstuff and painted up with Tamiya Clear Red.

Breathe Life into Faces with Inks

A subtle application of inks can transform the face of a figure from lifeless to vital quickly and easily.

The face of this Dark Angels tactical sergeant was painted from pale purple grey in the shadows, up through a yellowy skintone, and highlighted with fair skin. It’s ok, but it’s definitely missing something.

The application of very thinly glazed inks can take that same face and give it far more personality and life.

The thing to keep in mind is that the face can be broken down into three main zones of color. The human forehead is slightly yellow, the nose, cheeks, and lips are reddish, and the jawline is slightly blue.

When glazing the red, focus upon the bulb of the nose and tops of the cheeks. I’ve also glazed blue onto the scalp to suggest a shaved head rather than baldness. Space marines don’t go bald, man!

A drunken dwarf can stand a nice rosy nose & cheeks, while you need to go veeery light with the blue on female figures… unless they’re beardy lady-dwarves!

Don’t overdo the red on the lips: lips that more closely match the color of the surrounding skin look more tense and aggressive. In any event you can always add more, but you can’t take it off.

Two notes on inks:

1) They take a while to dry. Be patient or you’ll start ripping the color off in spots and create a mess. Experience and all that.

2) Inks are transparent, so you need to do all your highlighting & shadows first, because it will be your last (or almost your last) step in the process.

Use these quick tricks on your next figure to breathe a little life into him!

Plasma for Days!

In the never-ending quest for more strength and AP on my Eremoi marines, I’m working on a tactical sergeant toting a combi-plasma.

He’ll probably slot in as a sniper, taking advantage of the bolter shots when double tapping both at rapid fire range. I need to finish him up and add an intercessor sergeant with a chainsword (which I’ve built as part of a combined Dark Angels/Deathwatch group of intercessors) and I’ll be able to field two plasma, a missile launcher, heavy bolter, and auxiliary grenade launcher (so good) in addition to the chainsword sarge. Sounds pretty nasty against MEQs!