Our pal g0rb is back with a smashing tutorial on the scratchbuilding and weathering of a space hulk-themed display platform for your miniatures. Chris is an ultra-creative and unorthodox hobbyist who always has something new to show us.
In this article I am going to show you the steps I took in scratchbuilding a weathered spaceship corridor interior. I used this kind of technique for the space ship corridor in my Space Hulk diorama.
Instead of a diorama base, I will be building a display platform. This platform can be used as a photography backdrop or to display finished models on. The steps used in construction and weathering can of course be applied to anything else that needs weathering.
ToadChapel’s good friend Lee Hebblethwaite, aka 10Ball, returnswith another tutorial that will give you a glimpse into how he achieved a stunning, unearthly effect on the skin of his recent Shaetann bust. Trust me, you don’t want to miss this one!
I’ve had quite a response to my latest project, Shaetann (by Raul Garcia Latorre), which is lovely to hear, and it’s always a bonus when people ask how I’ve gone about certain aspects of a miniature. So in response to a number of requests about the bust’s unusual skintones here’s a small write up on my approach and my thoughts about painting it.
Read on for a breakdown of how you can pull off this incredible effect.
ToadChapel’s friend and regular contributer Lee Hebblethwaite returns to introduce another fun and effective technique to spice up your mini painting. Though 10Ball is better known for his outstanding NMM, he also knows a thing or two about gorgeous true metallic metals. Read on to learn how Lee makes use of liquid mask to lend character to his corrosion!
Spend any time around ToadChapel and you know I’m plum crazy about the fungus. I like the way mushrooms look and I like learning about them, so I photograph them, I draw them, and I use them extensively in my miniature projects. I’ve developed techniques for creating a variety of mushroom shapes suitable for 28mm, 54mm, or larger scale mini scenes, and I’m happy to share my approach with you. Depending upon how you paint these, you could produce many actual mushroom species and an unlimited number of fictional fungi.
These mushrooms are sturdy and small enough to use on gaming bases, especially if you place them intelligently, but they’re delicate enough to add a lot of dazzling detail to display pieces. Read on to learn how to work some minuscule mushrooms into your next modeling project.
I think I’ve finished up the setting for my next mini creation. It’s a forest scene packed with all sorts of mushrooms. There’s a figure still to come, but I wanted this piece to stand without one.
There were plenty of challenges. Leaves that can’t effectively be bent, rolled, or twisted. Various media fighting each other. Frustratingly slow drying times!
There’s plenty I’d like to improve or change, but I’m very happy overall. The turkeytails and lichens are the best I’ve done. The effect of the leaves in the water looks cool. And the logs are real good to my eye. So yeah, a nice little piece of modeling, I think.
Read on for a tour of the various mushrooms and other woodsy stuff!
I pointed out in a few recent posts that I often draw the same natural objects. I should have mentioned that I model them, too! Here is a sneak peek at a project I’ve been engaged in for a little while. I intend for it to serve several purposes.