I got some nice feedback (thanks!) on the base of my recently completed Maulg figure and a request to explain how I put it together. I happened to take some pictures along the way (for some reason I was giving a friend an unsolicited play-by-play), so I’m able to offer a pretty detailed tutorial on various aspects of the construction & finishing. I’m also happy to share some of my principles, planning, and intention when doing bases and vignettes.
There are a few poisonous fungi in these woods, but Granny knows what’s good and what’s not.
My plan is to add a few animals to complete the scene, but I’m basically done with this fun project at last. Don’t forget to check out the tutorial on sculpting the mushrooms I have scattered throughout this diorama.
Spend any time around ToadChapel and you know I’m plum crazy about the fungus. I like the way mushrooms look and I like learning about them, so I photograph them, I draw them, and I use them extensively in my miniature projects. I’ve developed techniques for creating a variety of mushroom shapes suitable for 28mm, 54mm, or larger scale mini scenes, and I’m happy to share my approach with you. Depending upon how you paint these, you could produce many actual mushroom species and an unlimited number of fictional fungi.
These mushrooms are sturdy and small enough to use on gaming bases, especially if you place them intelligently, but they’re delicate enough to add a lot of dazzling detail to display pieces. Read on to learn how to work some minuscule mushrooms into your next modeling project.
I pointed out in a few recent posts that I often draw the same natural objects. I should have mentioned that I model them, too! Here is a sneak peek at a project I’ve been engaged in for a little while. I intend for it to serve several purposes.
Ok, I’ve added a ninth and final figure to my Roman tavern/street diorama. There is pretty much no more space to add another mini, at least not in a way that would supplement the scene rather than detract from it.
This fellow is peering around the main character’s shoulder, lending emphasis to that figure’s gaze & shout. I’m not sure if he’s a patron of the bar, the landlord, or what, but I knew he belonged back in there. He’s a well fed guy, so I gave him a nice palla to wear to further emphasize his affluence.
I’m almost finished with my little Roman tavern diorama. It’s been fun, if challenging at times. I’ve had a hard time streamlining the process to the bare minimum I’ll accept from myself, but I’m trying to produce a high (enough) quality piece with techniques and time investment I could reasonably expect from my teenage Latin students.
This is the diorama mostly completed. There are two 28mm figures, hopefully telling a simple and amusing story.
I’ve found time here and there to complete another little vignette. This one features a dead tree, which I haven’t done in a while. As usual, this one is a kind of lesson to be applied in basing minis, as well as a little imaginative refuge in its own right.
I finished off in just a few days another little test scene. I enjoy creating these little vignettes for their own sake, and I can practice techniques or experiment with ideas I might draw upon when I’m basing a mini in the future.
I think I’m going to call this little scene finished.
I experimented with my mushroom building process (that was useful), I tried adding some leaf litter (useful trial, but I’m going to keep working on it), and I failed, in my judgement, with the larger plants. I’ll keep working on that one.￼ Continue reading “Mushroom Preserve”