From the outset I’ve had in mind a exaggerated tall narrow wall behind the kobold to reinforce his diminutive stature and shabby urban surroundings. It took a while to get the finish right, but I’m finally happy with this:
For some reason the phrase ‘exotic meats’ sprang to mind to provide a little ominous backdrop to this sinister character. He clearly doesn’t do much cutting himself anymore, but he keeps that old knife sharp.
I still need to try to kill the shine from the many ink washes and I’m planning some streaky slime on the wall and a few plants sneaking between the cobblestones. It may actually take a while before the project is finished, but it’s mostly there.
I got some nice feedback (thanks!) on the base of my recently completed Maulg figure and a request to explain how I put it together. I happened to take some pictures along the way (for some reason I was giving a friend an unsolicited play-by-play), so I’m able to offer a pretty detailed tutorial on various aspects of the construction & finishing. I’m also happy to share some of my principles, planning, and intention when doing bases and vignettes.
There are a few poisonous fungi in these woods, but Granny knows what’s good and what’s not.
My plan is to add a few animals to complete the scene, but I’m basically done with this fun project at last. Don’t forget to check out the tutorial on sculpting the mushrooms I have scattered throughout this diorama.
Spend any time around ToadChapel and you know I’m plum crazy about the fungus. I like the way mushrooms look and I like learning about them, so I photograph them, I draw them, and I use them extensively in my miniature projects. I’ve developed techniques for creating a variety of mushroom shapes suitable for 28mm, 54mm, or larger scale mini scenes, and I’m happy to share my approach with you. Depending upon how you paint these, you could produce many actual mushroom species and an unlimited number of fictional fungi.
These mushrooms are sturdy and small enough to use on gaming bases, especially if you place them intelligently, but they’re delicate enough to add a lot of dazzling detail to display pieces. Read on to learn how to work some minuscule mushrooms into your next modeling project.
I think I’ve finished up the setting for my next mini creation. It’s a forest scene packed with all sorts of mushrooms. There’s a figure still to come, but I wanted this piece to stand without one.
There were plenty of challenges. Leaves that can’t effectively be bent, rolled, or twisted. Various media fighting each other. Frustratingly slow drying times!
There’s plenty I’d like to improve or change, but I’m very happy overall. The turkeytails and lichens are the best I’ve done. The effect of the leaves in the water looks cool. And the logs are real good to my eye. So yeah, a nice little piece of modeling, I think.
Read on for a tour of the various mushrooms and other woodsy stuff!
Two weeks were enough to finish this fun and creativity-inspiring project. I’m a Latin teacher and have studied antiquity for more than half my life, but this is (almost) my first foray into the Roman world as a modeler. It was also my first complex diorama, but it certainly won’t be my last. I’m going to bring this scene into class to share with my students, and I can’t wait to hear what they have to say.
Read on for a peek at all the details and my thoughts on creating this piece.
Ok, I’ve added a ninth and final figure to my Roman tavern/street diorama. There is pretty much no more space to add another mini, at least not in a way that would supplement the scene rather than detract from it.
This fellow is peering around the main character’s shoulder, lending emphasis to that figure’s gaze & shout. I’m not sure if he’s a patron of the bar, the landlord, or what, but I knew he belonged back in there. He’s a well fed guy, so I gave him a nice palla to wear to further emphasize his affluence.
I’ve successfully added to my diorama again, this time adding a lower class woman out shopping for food. I needed another, more typical Roman woman to complement the senator’s ostentatious wife, so this one is wearing a simple undied wool tunic while she visits the market.
She’s removing her hood to see what all the fuss is about behind her. In her basket she carries a small loaf of bread, a sausage, and an apple. I’m planning to add another item, maybe a pomegranate or a quince, which has fallen onto the street.
Here’s today’s mini added to the Roman diorama. This figure is a slave cook carrying two chickens from the market. Unlike the other figures, who are engaged in one way or another with the hubbub in front of the popina, this fellow is going about his business as planned.
I knew the scene wouldn’t be complete without a slave, a member of an often forgotten class of essential workers who enabled the vast Roman society & economy to function. We must keep in mind the institution of slavery whenever we are tempted to glorify Roman ‘greatness’. While a fundamentally different practice than modern slavery, servitudo was nevertheless a vicious and dehumanizing state of affairs.
Until I met g0rb on CMoN, I had never heard of papermodeling. Chris Venter, as he is known outside the hobby community, is a regular visitor to the Work In Progress forum on Cool Mini, where he astounds us with his amazing vehicles built from cut paper and other found materials. I have been very impressed by his attention to detail, creativity, and commitment to improvement. Chris is definitely an artist to watch as he continues to evolve and develop as a modeller and sculptor. I asked him to share some reflections on his papermodelling. As you’ll see, his approach to papercraft bears on other aspects of the miniature hobby, and on the creative process itself.
Papercuts – or, How I Get from Cereal Box to War Machine
Over the last year or so I’ve fallen in love with scratchbuilding models. My weapon of choice is paper.