Spooky Scary!

Will & I bashed out a load of graveyard terrain in two sessions this week. Probably 10-12 man-hours between us, but it went by fast as we were having fun listening to music and solving all the world’s problems.

This is the Sigmarite Mausoleum set, augmented by a church from Pegasus. I have a few details left to do on this (like the skulls around the statue), and we have a boatload of fences, gates, graves, etc to paint, but nevertheless we generated a ton of really nice terrain in what felt like very little time.

I highly recommend tackling this kind of project as a team, as it’s not overly fussy and you can negate the tedium by spending quality time with people you would want to hang out with anyway.

We’re looking forward to our first game battling over these spooky little chapels!

Crazy ‘Bout Corrosion!

You’d imagine it would be hard to get excited about simple molded plastic walls. Totally wrong.

Comp

Here’s a side-by-side shot of the RYZA ruins before and after applying Nihilakh Oxide.  Worth the trouble, I think.

Big terrain pieces give you a good opportunity to try out different ways of using stuff, figure out what works best, and not worry too much if it doesn’t all look absolutely perfect.  I certainly got better at using the patina technical paint working with it for an hour.

RYZA.jpg

Finished!  Can’t wait to get a game in with these on the table.

Hope you’re getting your game on this weekend, too!

Hive City Ruins

I wanted to make a little board for taking photographs and testing terrain ideas.

This is going to be a ruined urban environment with large cheap plastered buildings.

I’ll add some more levels to give the forces of the Imperium more opportunities to look cool.

This will be a playable piece, although it has a definite orientation. It would serve well as a defensible position added off the side of a larger, more open map. Should be fun for narrative games!