You’re Overdue, Punks!

I finally finished this Dark Angels librarian, whom I started months ago. I’m pleased with how he turned out.

GW clearly wants me to scale up to bigger games with more – and more expensive – models, but I’ve been having too much fun playing Kill Team at 100 points to pay them much mind. I’ve got the models, but not so much the inclination. We’ll see what happens now that I’ve got a commander (though he’s not a primaris… I wanted to field a converted model) and Elites is coming our way.

This fellow was converted from the chassis of the normal (tactical) librarian with some major alterations including two Tempestus Scions arms, a xenophase blade from the Deathwatch sprue, and a Grey Knights head.

You can also see some new pieces in the background. I airbrushed a large batch of stuff last weekend. I’ll have plenty of terrain projects ready to finish for a while!

Plasma in Ya Grill

I’ve finished my combi-plasma sergeant. The truth is most of the kill teams I’ll actually face on a regular basis (Harlequins, T’au, Drukhari) don’t really demand plasma weapons, but I’m ready for those stinking Death Guard if they ever show.

As I have done for most of my Eremoi, I’ve hidden a surprise on his base.

Slaaneshi CSM can’t stand before the wrath of the Dark Angels!

The blood glooping out of the back of the head was sculpted with Greenstuff and painted up with Tamiya Clear Red.

Breathe Life into Faces with Inks

A subtle application of inks can transform the face of a figure from lifeless to vital quickly and easily.

The face of this Dark Angels tactical sergeant was painted from pale purple grey in the shadows, up through a yellowy skintone, and highlighted with fair skin. It’s ok, but it’s definitely missing something.

The application of very thinly glazed inks can take that same face and give it far more personality and life.

The thing to keep in mind is that the face can be broken down into three main zones of color. The human forehead is slightly yellow, the nose, cheeks, and lips are reddish, and the jawline is slightly blue.

When glazing the red, focus upon the bulb of the nose and tops of the cheeks. I’ve also glazed blue onto the scalp to suggest a shaved head rather than baldness. Space marines don’t go bald, man!

A drunken dwarf can stand a nice rosy nose & cheeks, while you need to go veeery light with the blue on female figures… unless they’re beardy lady-dwarves!

Don’t overdo the red on the lips: lips that more closely match the color of the surrounding skin look more tense and aggressive. In any event you can always add more, but you can’t take it off.

Two notes on inks:

1) They take a while to dry. Be patient or you’ll start ripping the color off in spots and create a mess. Experience and all that.

2) Inks are transparent, so you need to do all your highlighting & shadows first, because it will be your last (or almost your last) step in the process.

Use these quick tricks on your next figure to breathe a little life into him!

Plasma for Days!

In the never-ending quest for more strength and AP on my Eremoi marines, I’m working on a tactical sergeant toting a combi-plasma.

He’ll probably slot in as a sniper, taking advantage of the bolter shots when double tapping both at rapid fire range. I need to finish him up and add an intercessor sergeant with a chainsword (which I’ve built as part of a combined Dark Angels/Deathwatch group of intercessors) and I’ll be able to field two plasma, a missile launcher, heavy bolter, and auxiliary grenade launcher (so good) in addition to the chainsword sarge. Sounds pretty nasty against MEQs!

A Handsome Boy

It’s not the best paint job, but I like him and he’ll be on the table tomorrow.

The neck is a bit long (really it’s just exaggerating how ludicrously short marine torsos are), but he looks cool, I think. I liked the face on this one. He looks a little melancholy, like he’s tired of blowing the bejeezus out of everything all the time.

Snap out of it, soldier! Bejeezus at twelve o’clock! Blow it up!

Smithereens, I Tell You!

Here’s comes a big nasty missile launcher for all my friends- er, enemies.

This is a converted sniper scout packing some major thump. Sometimes the mark of a successful conversion lies in the fact that it doesn’t look converted.