I’ve found time here and there to complete another little vignette. This one features a dead tree, which I haven’t done in a while. As usual, this one is a kind of lesson to be applied in basing minis, as well as a little imaginative refuge in its own right.
The base is 1.5″ square. I like the challenge of telling a story or creating a scene dense in interesting details on a very small scale. Continue reading “Another Base without a Face”
I finished off in just a few days another little test scene. I enjoy creating these little vignettes for their own sake, and I can practice techniques or experiment with ideas I might draw upon when I’m basing a mini in the future.
For this little forest scene I focused upon an idea I had for creating lichen and continued messing around with leaf litter. Continue reading “Lichen It: Another Forest Vignette”
I think I’m going to call this little scene finished.
I experimented with my mushroom building process (that was useful), I tried adding some leaf litter (useful trial, but I’m going to keep working on it), and I failed, in my judgement, with the larger plants. I’ll keep working on that one.￼ Continue reading “Mushroom Preserve”
I’m back from DC with a gold medal and Best in Category (journeyman, single figure) for ‘Into the Wild‘!
Read on to learn more about my championship weekend at the NOVA Open. Continue reading “Mini Painting Validation”
Today ToadChapel is proud to present a tutorial from the amazing Andy Gillaspy, aka AndyG. Andy is a true master of NMM style painting, but he’s always pushing himself in new directions. In that spirit, Andy has developed a way to render heavy rust in a non-metallic setting. Read on to learn how to add this technique to your bag of tricks. Thanks Andy!
I adore non-metallic metals. It’s my favourite way of painting metals. The control on where the highlighting goes, the matte finish which stops unwanted glints from metallic paints so that the mini appears to the observer the way that you want it to rather than how the lighting in the room reflects offs metallic paints is for me worth the effort. This isn’t to say that TMM is not an exacting and difficult way of painting metals well; for example the work of SkellettetS and Megazord Man is superb and they use TMM most of the time.
That said, NMM for me. However, what to do with rust? There I have previously given in and used TMM rather than NMM and I have been very satisfied with the results; the slight application in rubbed spots of the metal concentrates the highlights where you want them anyway so the issues of glints appearing where you don’t want them doesn’t occur as the rest of the metal is oxidized with matte browns and oranges. It was quite a challenge to come out of my comfort zone and decide to see if I could paint realistic and aesthetically pleasing rusted armour with NMM. Continue reading “AndyG’s NMM Rust Technique”
I’ve been building up the layers on my Yarry base. I felt that he needed to be in a fairly lush, healthy woodland environment. Middle Earth is the obvious point of reference (especially for a hobbit), and I wanted him somewhere wilder than the Shire but not so gloomy & forbidding as Mirkwood. Troll country, I guess.
Here’s the state of the base. There will be a few more additions, I think, but nothing major, I think. Read on for some WIP shots of how I created this scene. Continue reading “Grow the Land”
The great David Powell , aka Bailey03, joins us for this guest tutorial, explaining how to better paint highlights and surface reflections. Though David is a sublime figure painter, he’s also a remarkable teacher who always translates his ideas into practical advice. Read on for David’s tips that will immediately improve your mini painting. Oh, and to see some of his incredible work, too!
When I work with other painters, an area I often try to stress is how to properly paint highlights. Continue reading “Effective Highlights and Painting Different Material Finishes”