I’ve been slow to really get underway on the figure to complete my mushroom wonderland, but I’ve finally got enough painting done to show you a few WIP shots. The scene will feature a sweet old lady hunting for tasty mushrumps.
I’ve been more interested in peaceful, everyday, human scenes in my miniature painting for a while, which can be challenging to pursue, since the vast majority of figures are either fighting or looking as if they’re about to.
ToadChapel’s friend and regular contributer Lee Hebblethwaite returns to introduce another fun and effective technique to spice up your mini painting. Though 10Ball is better known for his outstanding NMM, he also knows a thing or two about gorgeous true metallic metals. Read on to learn how Lee makes use of liquid mask to lend character to his corrosion!
Spend any time around ToadChapel and you know I’m plum crazy about the fungus. I like the way mushrooms look and I like learning about them, so I photograph them, I draw them, and I use them extensively in my miniature projects. I’ve developed techniques for creating a variety of mushroom shapes suitable for 28mm, 54mm, or larger scale mini scenes, and I’m happy to share my approach with you. Depending upon how you paint these, you could produce many actual mushroom species and an unlimited number of fictional fungi.
These mushrooms are sturdy and small enough to use on gaming bases, especially if you place them intelligently, but they’re delicate enough to add a lot of dazzling detail to display pieces. Read on to learn how to work some minuscule mushrooms into your next modeling project.
I think I’ve finished up the setting for my next mini creation. It’s a forest scene packed with all sorts of mushrooms. There’s a figure still to come, but I wanted this piece to stand without one.
There were plenty of challenges. Leaves that can’t effectively be bent, rolled, or twisted. Various media fighting each other. Frustratingly slow drying times!
There’s plenty I’d like to improve or change, but I’m very happy overall. The turkeytails and lichens are the best I’ve done. The effect of the leaves in the water looks cool. And the logs are real good to my eye. So yeah, a nice little piece of modeling, I think.
Read on for a tour of the various mushrooms and other woodsy stuff!
I pointed out in a few recent posts that I often draw the same natural objects. I should have mentioned that I model them, too! Here is a sneak peek at a project I’ve been engaged in for a little while. I intend for it to serve several purposes.
Two weeks were enough to finish this fun and creativity-inspiring project. I’m a Latin teacher and have studied antiquity for more than half my life, but this is (almost) my first foray into the Roman world as a modeler. It was also my first complex diorama, but it certainly won’t be my last. I’m going to bring this scene into class to share with my students, and I can’t wait to hear what they have to say.
Read on for a peek at all the details and my thoughts on creating this piece.
Ok, I’ve added a ninth and final figure to my Roman tavern/street diorama. There is pretty much no more space to add another mini, at least not in a way that would supplement the scene rather than detract from it.
This fellow is peering around the main character’s shoulder, lending emphasis to that figure’s gaze & shout. I’m not sure if he’s a patron of the bar, the landlord, or what, but I knew he belonged back in there. He’s a well fed guy, so I gave him a nice palla to wear to further emphasize his affluence.