I like to incorporate lots of my interests and creative output on ToadChapel, and sometimes I take a kind of unintended hiatus from one aspect of the site or another. I still love mini painting, though, and I’ve now got some time on my hands to dip back into some longer term projects that have daunted me for a while.
I’m going to try to buckle down and finish off this little bust from Lukáš Žaba. I started him a while ago but sort of lost steam. I think I succumbed to the paralysis that visits us when we fixate on how good, and how much better, every detail ought to be. I think I’m ready to just dive in, do my best, and move on the the next thing. If I have fun painting and learn a thing or two (which I already have), then he’ll be a success.
And since I’ve got nothing else to do, I’ve also got another 40k Kill Team project started!
Spend any time around ToadChapel and you know I’m plum crazy about the fungus. I like the way mushrooms look and I like learning about them, so I photograph them, I draw them, and I use them extensively in my miniature projects. I’ve developed techniques for creating a variety of mushroom shapes suitable for 28mm, 54mm, or larger scale mini scenes, and I’m happy to share my approach with you. Depending upon how you paint these, you could produce many actual mushroom species and an unlimited number of fictional fungi.
These mushrooms are sturdy and small enough to use on gaming bases, especially if you place them intelligently, but they’re delicate enough to add a lot of dazzling detail to display pieces. Read on to learn how to work some minuscule mushrooms into your next modeling project.
The great John Margiotta, aka BloodASmedium, visits ToadChapel to explore the concepts in contrast which have led him to countless major awards, including Golden Demon, Crystal Brush, and more over his career as a mini painter.