I’ve been slow to really get underway on the figure to complete my mushroom wonderland, but I’ve finally got enough painting done to show you a few WIP shots. The scene will feature a sweet old lady hunting for tasty mushrumps.
I’ve been more interested in peaceful, everyday, human scenes in my miniature painting for a while, which can be challenging to pursue, since the vast majority of figures are either fighting or looking as if they’re about to.
Spend any time around ToadChapel and you know I’m plum crazy about the fungus. I like the way mushrooms look and I like learning about them, so I photograph them, I draw them, and I use them extensively in my miniature projects. I’ve developed techniques for creating a variety of mushroom shapes suitable for 28mm, 54mm, or larger scale mini scenes, and I’m happy to share my approach with you. Depending upon how you paint these, you could produce many actual mushroom species and an unlimited number of fictional fungi.
These mushrooms are sturdy and small enough to use on gaming bases, especially if you place them intelligently, but they’re delicate enough to add a lot of dazzling detail to display pieces. Read on to learn how to work some minuscule mushrooms into your next modeling project.
I pointed out in a few recent posts that I often draw the same natural objects. I should have mentioned that I model them, too! Here is a sneak peek at a project I’ve been engaged in for a little while. I intend for it to serve several purposes.
Lots of time and motivation Sunday afternoon saw my little bust of H.P. Lovecraft to completion. Last year I was pushing to finish my Eldritch Elf gift in time, but this one just sort of blurped itself into existence. I sculpted and painted it in well under a week.
I had an absolute blast on this one. I don’t fall into a perfectionist trap on these projects, and I think the joy of creativity shows through in the final product.