From the outset I’ve had in mind a exaggerated tall narrow wall behind the kobold to reinforce his diminutive stature and shabby urban surroundings. It took a while to get the finish right, but I’m finally happy with this:
For some reason the phrase ‘exotic meats’ sprang to mind to provide a little ominous backdrop to this sinister character. He clearly doesn’t do much cutting himself anymore, but he keeps that old knife sharp.
I still need to try to kill the shine from the many ink washes and I’m planning some streaky slime on the wall and a few plants sneaking between the cobblestones. It may actually take a while before the project is finished, but it’s mostly there.
I got some nice feedback (thanks!) on the base of my recently completed Maulg figure and a request to explain how I put it together. I happened to take some pictures along the way (for some reason I was giving a friend an unsolicited play-by-play), so I’m able to offer a pretty detailed tutorial on various aspects of the construction & finishing. I’m also happy to share some of my principles, planning, and intention when doing bases and vignettes.
Our pal g0rb is back with a smashing tutorial on the scratchbuilding and weathering of a space hulk-themed display platform for your miniatures. Chris is an ultra-creative and unorthodox hobbyist who always has something new to show us.
In this article I am going to show you the steps I took in scratchbuilding a weathered spaceship corridor interior. I used this kind of technique for the space ship corridor in my Space Hulk diorama.
Instead of a diorama base, I will be building a display platform. This platform can be used as a photography backdrop or to display finished models on. The steps used in construction and weathering can of course be applied to anything else that needs weathering.
There are a few poisonous fungi in these woods, but Granny knows what’s good and what’s not.
My plan is to add a few animals to complete the scene, but I’m basically done with this fun project at last. Don’t forget to check out the tutorial on sculpting the mushrooms I have scattered throughout this diorama.
… but she’ll never reveal her secret mushroom honey hole!
I think I’m done (though I’ve already said that well over a dozen times today). She was a lot of fun to paint, but I wrestled with this mini over and over, trying to improve the face. I think I’ve done about as well as I can.
Read on to check out some other very slow moving action shots of granny!
I’ve been slow to really get underway on the figure to complete my mushroom wonderland, but I’ve finally got enough painting done to show you a few WIP shots. The scene will feature a sweet old lady hunting for tasty mushrumps.
I’ve been more interested in peaceful, everyday, human scenes in my miniature painting for a while, which can be challenging to pursue, since the vast majority of figures are either fighting or looking as if they’re about to.
Spend any time around ToadChapel and you know I’m plum crazy about the fungus. I like the way mushrooms look and I like learning about them, so I photograph them, I draw them, and I use them extensively in my miniature projects. I’ve developed techniques for creating a variety of mushroom shapes suitable for 28mm, 54mm, or larger scale mini scenes, and I’m happy to share my approach with you. Depending upon how you paint these, you could produce many actual mushroom species and an unlimited number of fictional fungi.
These mushrooms are sturdy and small enough to use on gaming bases, especially if you place them intelligently, but they’re delicate enough to add a lot of dazzling detail to display pieces. Read on to learn how to work some minuscule mushrooms into your next modeling project.
I think I’ve finished up the setting for my next mini creation. It’s a forest scene packed with all sorts of mushrooms. There’s a figure still to come, but I wanted this piece to stand without one.
There were plenty of challenges. Leaves that can’t effectively be bent, rolled, or twisted. Various media fighting each other. Frustratingly slow drying times!
There’s plenty I’d like to improve or change, but I’m very happy overall. The turkeytails and lichens are the best I’ve done. The effect of the leaves in the water looks cool. And the logs are real good to my eye. So yeah, a nice little piece of modeling, I think.
Read on for a tour of the various mushrooms and other woodsy stuff!
I pointed out in a few recent posts that I often draw the same natural objects. I should have mentioned that I model them, too! Here is a sneak peek at a project I’ve been engaged in for a little while. I intend for it to serve several purposes.