My progress has been a little slower than usual over the last couple of days, but I’ve made a start on this fellow.
He’s fighting me every step of the way. I did a terrible job cleaning him up! I think I must have failed to complete the job, to be honest.
I’m trying to overcome the challenge and get a good result, though, both because he’s an important member of my team (he’ll probably be the default leader) and because I really like the actual conversion.
I’m trying to balance two priorities on this guy. He needs to look cohesive with the group, but I’m also attempting a few subtle changes to the ‘formula‘ that I hope will give him a distinctive look. We’ll see if I can pull it off!
Frequent visitors to the ‘Chap will have noticed that the typical background of monkeys, knickknacks, and a teapot has changed. I’m moved into a new painting & hobby space in my attic. At 6’2″ I need to watch my head in the reading nook but… I have a reading nook! I’ve now got a huge desk, shelf space, and enough distance between me & the rest of the house to jam out pretty hard when the mood strikes. I’m also going to add a small square table that will be perfect for Kill Team, card games, small board games, and whatever else you do with tables.
I’ve still got a lot of organization to do and the cats have to figure out who’s claiming it for him/herself, but it is already much nicer to spend time here than in my previous corner of a laundry room. Laundry’s easier, too!
This is a task/goal I’ve had for months, with nothing really stopping me but my own sloth. Some projects did actually take priority, like Eldritch Elf & Tom’s GK. But Had I spent a day or two simply moving into my new space, I could have improved not only my overall productivity and my enjoyment of the hobby. Had I waited until I had finished the ‘next’ project to move, I’d never have gotten up here!
Well, the future is here and I’ve finished a mini on January 1st. This is surely an omen of productivity in the coming year!
“Who forgot the bean dip?!”
This angry boy is an intercessor comms specialist with an auspex and auxiliary grenade launcher. So he’ll be throwing out buffs to hit & wound and throwing grenades out 30″.
He’ll be in about every game.
These primaris figures are well-proportioned and don’t need a lot to look great. I also think I can get some cool conversions out of them.
Like the rest of the team, his face is strange looking. This one’s not as technically strong as some of the others, but I like the look of it. The hair is purple and the face, well, sort of blue. So be it!
I’m always aiming to mix such crazy, sort of impressionistic parts with ultra-precise, absolutely flat ‘comic book’ style sections like the kneepad & grenade launcher. In other parts, I’m aiming for realism.
For Christmas he got a glowing backpack with antennae, a must-have for a spruce comms specialist like this one!
I’m working up an intercessor comms specialist with an auspex & an auxiliary grenade launcher. He should be a real clutch performer on the tabletop, and I expect to use him pretty much every game.
I’m thinking I may do little insignia on the knees (or elsewhere) indicating the various specializations on my command roster. Two combat or heavy specialists, though different in game mechanics, would share certain distinguishing marks.
Here he comes!
Fully enraged. Who’s been talking to his girl?
He passes us by.
Back the other way.
Some other poor soul will pay for this transgression.
Looks like I could use a spot of touch-up around the sword on the backpack, but I’m otherwise finished here.
I got tired of looking at him half-painted and put the hammer down to get him done. His whole ‘roid-raging jock personality made him a lot of fun to paint. He should also be fun on the table, given his fiery temperament!
Get ready for a slobberknocker!
I wanted this marine to look pretty much like the classic high school terrorist from every such movie ever.
All Conference linebacker, already has a scholarship to State next year. Dumb as a brick, while you’re on the waitlist with a 4.6 GPA!
He’s got that robust brutality of the heartland.
Always charging forward. Never thinking about the consequences.
Destined to peak too soon.
Here’s how I did it.
I painted him up using far more ruddy skintones than I have anywhere else in this group. Most look almost zombified, but this fellow could make the Ultramarines swimsuit calendar.
Bit of ink, very thin. It needs a good while to fully dry between layers.
Blue on the jawline and the shaved portion of the head.
Red on the scars, cheeks, and nose.
Yellow on the forehead.
And some red hair because it looks cool.
I had never painted a power weapon before today.
It’s technically a zenophase blade from the Deathwatch, but it’s blue, so now it’s a regular old power…
…well, I deliberately modeled it about halfway between an axe and a sword, which are two weapon options in Heralds of Ruin.
The arm is a great one from the Tempestus Scions box, topped off with the zenophase blade.
Here comes a big dumb ox.
I’m liking the patinated bronze on his censors.
I don’t really need this fellow for my team, but I’m resolved to paint what I want (most of the time, anyway) rather than fill my hobby with a sense of obligation. It’s too easy to get into the mentality of ‘working,’ which isn’t what I mean to do with my free time. I try to paint with purpose, yet free from any self-imposed pressure.
That said, these gaming figures provide a great place to practice the skills of more technically refined pieces. I’m trying to paint faces, as well as many nubbins & doodads, to my display standard. I can practice textures on leather, cloth, and other materials. If nothing else, the effort put into conversions warrants the care.
The more tabletop features of the minis (e.g. wash-based shading on the green armor, flat pure reds, simple metals, lack of edge highlighting in most places) are intended to serve as a kind of uniform and neutral canvas to display the individualized elements of the conversions themselves.
My goal is to create an army that looks almost as if it’s painted to a display standard, without devoting the time needed to glaze perfect blends into every pauldron. And since I’m far from an expert blender, that keeps things moving and keeps me sane!
Ultimately I can live with imperfections, keep new projects flowing across my desk, and share my painting with others on the gaming table, while still creating minis I’m proud of. Kill Team has definitely been a great spur to creativity and productivity! I hope your team is coming along nicely.