Our good friend John Margiotta, aka BloodASMedium, is back with another tutorial covering one of his specialties. This time he’s opening the hood on his heavily rusted iron/steel. I love the physical texture he achieves with this additive approach.
These beauties – er, uglies – form the Clan of the Bleeding Eye. John is always cranking out amazing units, and these spire tyrants turned to the worship of Nurgle look like they’ll prove no exception.
Ok, here’s how to produce an ultra-heavy rust effect suitable whenever you want maximum corrosion.
I’m going to try to buckle down and finish off this little bust from Lukáš Žaba. I started him a while ago but sort of lost steam. I think I succumbed to the paralysis that visits us when we fixate on how good, and how much better, every detail ought to be. I think I’m ready to just dive in, do my best, and move on the the next thing. If I have fun painting and learn a thing or two (which I already have), then he’ll be a success.
And since I’ve got nothing else to do, I’ve also got another 40k Kill Team project started!
Our pal g0rb is back with a smashing tutorial on the scratchbuilding and weathering of a space hulk-themed display platform for your miniatures. Chris is an ultra-creative and unorthodox hobbyist who always has something new to show us.
In this article I am going to show you the steps I took in scratchbuilding a weathered spaceship corridor interior. I used this kind of technique for the space ship corridor in my Space Hulk diorama.
Instead of a diorama base, I will be building a display platform. This platform can be used as a photography backdrop or to display finished models on. The steps used in construction and weathering can of course be applied to anything else that needs weathering.
There are a few poisonous fungi in these woods, but Granny knows what’s good and what’s not.
My plan is to add a few animals to complete the scene, but I’m basically done with this fun project at last. Don’t forget to check out the tutorial on sculpting the mushrooms I have scattered throughout this diorama.
… but she’ll never reveal her secret mushroom honey hole!
I think I’m done (though I’ve already said that well over a dozen times today). She was a lot of fun to paint, but I wrestled with this mini over and over, trying to improve the face. I think I’ve done about as well as I can.
Read on to check out some other very slow moving action shots of granny!
I’ve been slow to really get underway on the figure to complete my mushroom wonderland, but I’ve finally got enough painting done to show you a few WIP shots. The scene will feature a sweet old lady hunting for tasty mushrumps.
I’ve been more interested in peaceful, everyday, human scenes in my miniature painting for a while, which can be challenging to pursue, since the vast majority of figures are either fighting or looking as if they’re about to.
Spend any time around ToadChapel and you know I’m plum crazy about the fungus. I like the way mushrooms look and I like learning about them, so I photograph them, I draw them, and I use them extensively in my miniature projects. I’ve developed techniques for creating a variety of mushroom shapes suitable for 28mm, 54mm, or larger scale mini scenes, and I’m happy to share my approach with you. Depending upon how you paint these, you could produce many actual mushroom species and an unlimited number of fictional fungi.
These mushrooms are sturdy and small enough to use on gaming bases, especially if you place them intelligently, but they’re delicate enough to add a lot of dazzling detail to display pieces. Read on to learn how to work some minuscule mushrooms into your next modeling project.
I think I’ve finished up the setting for my next mini creation. It’s a forest scene packed with all sorts of mushrooms. There’s a figure still to come, but I wanted this piece to stand without one.
There were plenty of challenges. Leaves that can’t effectively be bent, rolled, or twisted. Various media fighting each other. Frustratingly slow drying times!
There’s plenty I’d like to improve or change, but I’m very happy overall. The turkeytails and lichens are the best I’ve done. The effect of the leaves in the water looks cool. And the logs are real good to my eye. So yeah, a nice little piece of modeling, I think.
Read on for a tour of the various mushrooms and other woodsy stuff!
I pointed out in a few recent posts that I often draw the same natural objects. I should have mentioned that I model them, too! Here is a sneak peek at a project I’ve been engaged in for a little while. I intend for it to serve several purposes.
Two weeks were enough to finish this fun and creativity-inspiring project. I’m a Latin teacher and have studied antiquity for more than half my life, but this is (almost) my first foray into the Roman world as a modeler. It was also my first complex diorama, but it certainly won’t be my last. I’m going to bring this scene into class to share with my students, and I can’t wait to hear what they have to say.
Read on for a peek at all the details and my thoughts on creating this piece.