Will & I played a good game of Kill Team today, using a lot of new terrain pieces. Most of the terrain is still unpainted, but it’s already a lot of fun to play with. We hope to expand our battleground options as much as possible. Continue reading “Storm the Church”
I’ve followed a straightforward and consistent method in painting the Dark Angels for my 40k Kill Team. This produces a uniform look to my squad, even though the individual members have been painted over many months. I’ve done my figures one-by-one, since they’re each kitbashed & converted to create a unique personality for each, but this painting process would work equally well for batch painting. Moreover, the steps I employ can be applied to any Space Marine chapter, or indeed any 40k army. In this process I paint full faces (yes, for my whole command roster) and carefully pick out the many details added through conversion, but much of the mini is painted quickly and easily in a very elementary manner. I find that by drawing attention to the most important and interesting elements on the miniature, the lack of careful blending or other advanced techniques is easily forgiven, especially on the tabletop. This approach also gives a great opportunity to practice important skills, like painting faces, before you tackle that Commander you really want to nail. Kill Team, with its limited roster, offers a perfect opportunity to go nuts on conversion, detailing, and faces, without actually painting models to a display standard.
Here I’ll paint up a Tactical Marine, demonstrating each step of the process. Continue reading “Dark Angels Tabletop Painting Tutorial”
Here are several figures converted for our growing 40k universe. I should have a few more finished models for my Dark Angels kill team soon.
The prone plasma gunner was an interesting challenge.
24 VI 18
This week the soft and arrogant T’au tried to gain control of a powerful McGuffin newly discovered on a little known world on the edge of the Imperium (we’re still a bit thin on narrative…). Responding to a ambiguous tip from an unnamed ‘source,’ our stalwart team of Dark Angels arrived just in time to prevent the xenos from overrunning the backward agricultural planet and its token defense force.
I’ve been painting Dark Angels lately in a really gritty style. I’m trying to combine the darkness, character, and incredible creativity of blanchitsu style modeling/painting with some of the precision of more tradition display painting. I’m also aiming for some ‘comic book’ effects, as with the Frank Miller application of the color red! I’m also aiming to balance a high degree of terror (insofar as 1″ plastic figures can inspire terror) with goofy humor. Enjoy.
17 VI 18
Will, my brother-in-law, and I played two games of Warhammer 40k Kill Team yesterday. We were using the 7th edition rules from Heralds of Ruin. Bear in mind we’ve basically never played!
We each played a game using 125 pts of Dark Angels vs. Plague Marines.
The Dark Angels were rushing to relieve a farming community on a backward agricultural world. The village, home to an important shrine, was under attack from Plague Marines. Etc. etc. This was just a first go. We’ll improve our attention to detail!
The villagers are fleeing. The Dark Angels cut them down before the Plague Marines even arrive. They’re not taking any chances of corruption spreading. Grim. Dark.
While the main force of both squads enters close combat in the yard, a Plague Marine sneaks off where my sniper can’t see him, securing the Temple of McGuffin… for now!
Being noobs, we ending up with our forces mired in the town square, imperial subjects running amok. Despite their monstrous resilience, the forces of Papa Nurgle (me, in this game) were cut down by the superior numbers of the Dark Angels.
We had a great time and I’m sure we’ll do it again soon. Our long term goal is to create a series of unit-flexible kill teams that we can play against each other. Will is currently working on T’au, while I’m continuing with the DA. I have enough Plague Marines for 200 pts or so.
Look out for unit profiles on these figures. I’ve been kitbashing, converting, and modeling each figure to represent a unique character, and I want to share some of that with you!