Now for Nunc!

Well, son of Nunc, anyway.

Here’s Nunc-bïdi Hyûm, a sophotaster who resembles David Hume in his philosophical views.

Hyûm is less eggheaded than most of his intellectual peers. Unlike many of them, Hyûm bases his understanding of the world on the evidence of his senses. For Hyûm, the accumulation of sense impressions gradually coalesces into a fixed idea which we then ascribe to reality. The idea doesn’t exist for us until our perceptions have provided the data for the abstraction of some concept. Other ideas are formed by the conjunction or other relation of one idea and another, but all ideas can ultimately be resolved into the primitive subjective experiences which support them.

For instance, we have the idea that the Sun rises in the East every day. We believe this is intrinsically and invariably true. Hyûm argues that our expectation of the Sun’s rising in the East represents merely a conditioned attitude formed through an abundance of similar first-hand experiences.

In certain obnoxiously obvious ways, Hyûm is simply correct. If the Sun failed to rise, or rose in the West or South, we would have to change our idea of sunrise: the universe itself unfolds quite independent of our judgements, descriptions, and expectations.

What’s more, terrestrial sunrise is an ephemeral phenomenon, when considered within the proper time frame. According to the best scientific estimates, our Sun is middle aged, which means it has existed for less than half of the life of the universe. The sun simply hasn’t always risen in the East. Further, when the Sun explodes, it ain’t gonna rise at all, it’s going to engulf us in great gouts of nuclear flame.

The consequences of Hyûm’s views are radical. According to Hyûm, basic categories such as causality are imposed upon reality by our minds’ need to conceptualize, to idealize it. We cannot observe causation, he argues, so our claims of causal connection are empirically illicit.

I’m short, Hyûm likes to deflate the inherited, unconscious, or unwary ideas we often carry around with us. He attempts to explain our conception of the world by an appeal to empiricist epistemology. For Hyûm, ideas which deviate from our impressions or attempt to synthesize impressions into larger and more abstract categories are doomed to failure.

Good day, sir!

Another Vignette

I’ve been having fun with the scenic pieces lately, so I’ll at least keep an iron in that fire for a while. I’ve started a new scene.

The black square on the bottom is the 2″x2″ block I have used most often on display pieces of all kinds. Around that you can see the footprint and, more importantly, the hole of the little frame. It’s a bigger space than the block, but it’s still tiny.

The new scene will be built in an 8″x5″ frame. The hole is considerably smaller than that, but it’s the biggest non-gaming terrain I’ve done.

The little rises & undulations are created with Milliput. Once they’re dry, I gave the whole thing a complete covering of non-fancy dirt onto a thickish coating of wood glue. After it gets a bit tacky, I knock most of the ‘larger’ rocks down into the depression, where they would collect. As that dries, I’ll shake off lose bits, glue it down, and repeat for a few cycles.

With the Milliput I’ve run a trough from one corner to the opposite. Hypotenusing (a term used by a friend to describe a person’s taking up the whole bed) in this way will set up some really nice lines of sight for the viewer. Hopefully I can effectively ‘frame’ those views visually.

Battle in the Woods

My brother-in-law and fellow nerd Will & I spent the last two days in the woods at my family’s cabin.  Though the weather in Pittsburgh had been oppressively hot, things were perfect out in the woods.


Though we were playing Kill Team, we did manage to field a monstrous creature or two.


We played several games of DA vs. T’au, using all the units we’ve been painting recently and a bunch of terrain we’ve been working on.  Best of all, we were able to play outside.

Cabin Game

The surprise stars of the trip, though, were the 2-0 Plague Marines!  Though they fielded only six models, they only lost one of them in the two games.  In 8th edition they are hard as nails, especially against small arms fire.  The 5S really helps neutralize the powerful T’au guns.  It might take them three turns to find an enemy they can shoot, but…

T'au About to Die

Here sit six firewarriors and a 5W cadre fireblade.  Eighteen 4+ 5S shots, three 2+ 5S shots.  My terminator teleport struck, charged, and tied this entire force up for two turns.  A marine with a plague belcher chugged up to the fight on turn four, turned a few of the firewarriors to goop, and that was that.  Hail Papa Nurgle!