I think I’ve finished up the setting for my next mini creation. It’s a forest scene packed with all sorts of mushrooms. There’s a figure still to come, but I wanted this piece to stand without one.
There were plenty of challenges. Leaves that can’t effectively be bent, rolled, or twisted. Various media fighting each other. Frustratingly slow drying times!
There’s plenty I’d like to improve or change, but I’m very happy overall. The turkeytails and lichens are the best I’ve done. The effect of the leaves in the water looks cool. And the logs are real good to my eye. So yeah, a nice little piece of modeling, I think.
Read on for a tour of the various mushrooms and other woodsy stuff!
I’m heading to MFCA in Philadelphia next weekend and planning to show a few of the dwarves from ToadChapel. Here’s a display base I’m hoping to finish in time for the show.
Basic structure created with a mix of Super Sculpey & Super Sculpey Firm. I find the proper consistency is just about midway between the two. The standard consistency warms in your hands and won’t stand serious mushing around, while the firm is so stiff it tends to break when you handle it. Working it up into a usable consistency is enough to make your hands sore.
A little structure added with Milliput. Without distracting from the figures, I’m trying to suggest that something interesting lies just ahead.
Some basic paint applied. I’m repainting the base of the dwarf who’s in the road so she matches better, rather than trying to match the painting to her base.
This is a bit of a rush job, so hopefully some well-placed flock will cover up some of the rough patches.
Will & I bashed out a load of graveyard terrain in two sessions this week. Probably 10-12 man-hours between us, but it went by fast as we were having fun listening to music and solving all the world’s problems.
This is the Sigmarite Mausoleum set, augmented by a church from Pegasus. I have a few details left to do on this (like the skulls around the statue), and we have a boatload of fences, gates, graves, etc to paint, but nevertheless we generated a ton of really nice terrain in what felt like very little time.
I highly recommend tackling this kind of project as a team, as it’s not overly fussy and you can negate the tedium by spending quality time with people you would want to hang out with anyway.
We’re looking forward to our first game battling over these spooky little chapels!