Death to the False Emp… er… Death to the Traitors!

Will showed up last night with a team of GW’s terrific looking new heretic Astartes (mostly) painted. He’s going with an Alpha Legion paint scheme, which looks great on these detailed models. I played my Eremoi Dark Angels as usual.

We played a match with five objectives, scoring points after each turn. Control of closer objectives was worth one point each, those on the opponent’s side were worth two, and the central objective granted three points to anyone brave enough to take it.

I gotta say, I still love the way the board & ruins look. Might have to make another board soon!

This was my view at the start of the game. It was my first time using the recently finished reiver. I put together a list to fit him in, thinking it probably wasn’t optimal. As it turned out, the list was pretty well tuned. Will fielded five chaos space marines and six cultists.

Wait! Where are all those models?!

Will had a huge mob of baddies clumped together behind a wall to start the game. He had a good plan and stuck to it.

On turn two Will had two marines hiding behind three cultists, threatening the three-point central objective. This was the critical moment of the game.

My overwhelming firepower, most of which had not moved after repositioning on the first turn, was able to chew through the cultists and take down one of the marines. The final marine was not within two inches of the objective and did not earn Will the two points. Had I taken down even one fewer heretic, I would have lost the game.

My reiver didn’t kill anything, but did pull the mighty zealot (power sword & plasma pistol) off the center when he threatened Will’s control of one of the rear objectives. While it saved me the three points, it locked up all my shooting for a turn. In the shot above my reiver has already died from a Icon of Flame-induced mortal wound and a stab from a power sword.

Headed into the final turn!

The heretic zealot got back to the middle in a last ditch effort to steal the game, but the Eremoi shot him off. It took almost all my pieces to get him, and I even had to reroll the final injury roll to take him out. I had nothing left to fire at his cultists in the back corner, but managed to fire a frag missile down the alley at the marine & cultist holding down the objective in the open. I managed to blast the marine, but his cultist withstood another attack and held on to the objective to secure a 8-8 tie.

Will played far more aggressively and dynamically, but my superior weapons did just enough to hold on for the tie. We both made some opportunistic plays.

I’d say that the vicissitudes of war helped me out. I got his plasma gunner on turn one, which could easily have helped him dislodge some of my loyalists from their nests.

Despite the poor reputation of chaos space marines in Kill Team, I was impressed by what Will brought to the table and definitely know I was fortunate to leave with a tie. The Emperor protects!

Legion of Boom

Hobby time has been tight lately, but I’m getting another missile launcher scout ready to join my Dark Angels kill team.

I’ve found the range and versatility to justify the steep price, and a camo cloak helps keep the investment on the table. The cloaks do require a bit of Green Stuff to convert, though.

Make-Up’s Finished

I put the face on this guy and he’s all set but the Dullcote.

Like I said before, I wasn’t crazy about the scheme and I’m not 100% on the reivers in general, so I bashed him out quickly. Oddly, given my ambivalence, I’m pretty happy with him; I think it comes down to how quickly I finished him off. Now it’s time to test him in battle!

Built for Speed

I’ve worked up a very quick reiver sarge since my return from vacation.

I need to paint the mask and a few gubbins and I’ll call him finished. To tell the truth, I don’t much like the color scheme/lay-out I applied, so I don’t want to sink a lot of time into him. If he fares well on the tabletop I’ll be following up with some more swift-footed pals shortly.

You’re Overdue, Punks!

I finally finished this Dark Angels librarian, whom I started months ago. I’m pleased with how he turned out.

GW clearly wants me to scale up to bigger games with more – and more expensive – models, but I’ve been having too much fun playing Kill Team at 100 points to pay them much mind. I’ve got the models, but not so much the inclination. We’ll see what happens now that I’ve got a commander (though he’s not a primaris… I wanted to field a converted model) and Elites is coming our way.

This fellow was converted from the chassis of the normal (tactical) librarian with some major alterations including two Tempestus Scions arms, a xenophase blade from the Deathwatch sprue, and a Grey Knights head.

You can also see some new pieces in the background. I airbrushed a large batch of stuff last weekend. I’ll have plenty of terrain projects ready to finish for a while!

We’ve Got Them Surrounded, Sir

Last night my Eremoi battled Will’s Drukhari in a battle on my new desert board. We played the narrative mission Ambush, where his objective was to get more than half his team through my forces and off the map.

A Kabalite wielding a dark lance did work from the backfield, taking out my missile launcher on turn one after a decisive shot took the initiative from me. I chose not to challenge, as my whole team was ready and I preferred to keep the command points. His comms specialist upped the percentages but rarely contributed to shooting, since he only had a 12″ range.

A few wyches got my marines into CC, while a pair made a break for the escape zone. My combi-plasma gun took down one charger on overwatch, which definitely helped me in the early game.

When the dark lance was finally forced to move, my leader & heavy moved out to safely open fire on him as he hid behind a wall buttress.

In the end the Eremoi took out enough elves through solid shooting and got that sixth kill in a team of ten to wrap up the win. Still, Will made it a tough game despite long odds. We’re looking forward to more games between these factions as soon as possible.

Desert Duel

The Grey Knights of the Inquisition somehow got word that the Eremoi caste of Dark Angels has been dabbling in warp science and were dispatched to – er – dispatch them.

Tom & I got in a great game of Kill Team this evening using my new Sector Fronteris board.. He fielded his psykers and I my heavy-hitting Unforgiven. Terror Tactics was the mission.

After Tom advanced on my forward position and psybolted my heavy bolter (heavy specialist), I brought down his Demon Hammer-wielding combat specialist on turn one. Following that early action we turned out attention to the center of the board and began to duke it out.

I charged the aggressor, who had survived a double tap from my tactical sergeant (sniper) firing both profiles on his combi-plasma gun. I kept my intercessor sergeant farther from his grey knight to avoid being hit with a mind bullet.

As we fought for control of the center of the board, our gunlines sustained fire behind the melee.

But wait! The stalwart Grey Knight Andros not only survived six attacks from a power sword and killed my plasma gunner, he fell back and made a run for the edge of the board! With two flesh wounds, he advanced right out of the game, giving Tom the two points that locked up the win for the Inquisition.

We had a fun time putting two good-looking teams onto to some nice terrain and slaughtering one-another’s space marines. Things looked like a cake-walk for Tom early on, but proved fairly competitive as the game continued. We made a few mistakes we’ll try to correct next time, but overall the exciting and fast paced game played out well.

Hope you have time in your weekend for some great gaming with friends!