Battle of the New Hobby Room

For the first battle in my new hobby space Tom & Will squared off in a match-up of Will’s Harlequins and Tom’s new Grey Knights.

Tom made clever use of terrain to pick off two Harlequins in the first two turns with psybolt. Will was grabbing objective points and jumping out to a quick lead, but with only six harlequin models it looked like Tom might break Will’s team quickly.

Will used the Prismatic Blur stratagem to boost his invulnerable save to 3+ on the first two turns and dodged a hail of bullets from the humans on the first two turns. Tom rolled great (on 18 shots per turn), but Will saved 100% of his wounds and only needed one reroll.

Not where you want to be! On turn four Tom’s justicar got jumped by a player. The Knights kept the xenos in the midrange for several turns, but eventually the mobility of the harlequins proved decisive and a couple of close combat struggles opened up across the board.

Come on, guys! Couldn’t you have fought on the lovely painted terrain?

It was a fun game to watch and a tense one for the players. Will’s harlequins came out on top, which I would not have predicted after two turns. Once he stabilized on the board, his point lead was insurmountable.

We had a great afternoon of gaming and out-hanging. I’m looking forward to lots more games of Kill Team in my new den of nerdery. I’ll see you next time our forces clash!

Plague… Psykers?!?

My buddy Tom & I played a very enjoyable game of Kill Team this afternoon.

He eventually wants to play Grey Knights, so we proxied in some suitable Death Guard as gangrenous psyker transhumans.

On the Christmas Planet, the heretical texts of the Santa Cult speak of Cora, Destroyer of Worlds, wandering the night sky above.

That’s my cat Cora up in the tree fishing ornaments off with her little paw.

To war!

This was my force today. I was pumped to get my heavy bolter on the table. I’m really happy with the way he turned out. Technically my sergeant was not properly modeled, so his comrades burned with shame at that.

Though the intercessor in the rear hasn’t got anything but primer on him, the rest of the team looks great, I think. I’m really proud of these guys and I’m still having fun creating what I hope are interesting little personalities for each.

Objective secured.

Turn three, the highlight of the game. One tactical Dark Angel and one Grey Knight -er, Gross Knight- lie dead in the center of the board after Tom bullrushed my gunline. The heavy bolter (SW corner on platform) & the psilencer (NW on platform) have exchanged a few rounds of ineffective, but very loud, shooting.

I’d been readying everybody every turn, and never did move a model in this game. I liked my position, I had buffs to throw around (comms & auspex), and we were in rapid fire pretty much the whole way.

My new heavy bolter-wielding demolitions specialist is hitting and wounding on twos- though he has seen enough of war and rolls only ones. Tom maneuvers one of his Gross Knights (NE corner) out of LoS of all my DA except for the heavy bolter, who threatens the whole board from his elevated position. Though my specialist is the fifth guy away from the psyker (because GK are all psykers), he’s in range and is the only visible enemy. Psybolt! POOF!! It was a really clever use by Tom both of the terrain (to block the LoS of my whole team) and of the Grey Knights’ unique rules (and this is a rule that does not at first appear too sexy, given that you can still only use one psybolt per turn). That’s why I love playing games with Tom!

Ultimately some ceramite-bursting blasts (bit of hot plasma, krak grenade from an auxiliary grenade launcher) and better weight of fire from the stout hearted Eremoi Dark Angels proved decisive, but on turn five (the final turn) Tom had a psybolt and four shots from a storm bolter to take out three guys- had he done so, he would have secured the win!

It was a close game (with a few rules missteps, as usual) and a fun one. It wasn’t my plan to set up a gunline, but it worked out that way. The demolitions/heavy bolter & comms/auspex combo worked well, putting out a ton of super deadly shots. My rolling was terrible, but it did what it was supposed to! The sniper/plasma set-up is just an assassin. Safely overcharging the plasmagun, he’s so good on his own, and great with a buff or two.


I have a lot of projects, some quite large, that I either am working on or wish to work on, but I still really like adding models to my Dark Angels team. I do wish GW would provide some means of differentiating Dark Angels, Blood Angels, and Space Wolves from the vanilla chapters. At the very least a couple of stratagems.

Deathwing! Hellblasters!! Knights!!!

Happy hobbying to you!

First Invasion of the ‘Nids!

Will & I enjoyed a game and a half of Kill Team this afternoon after we used the airbrush to base & prime some models & terrain.

He brought an entirely new team of tyrannids, led by three warriors (we posed them behind the authentic action for this shot).

My Dark Angels combo of plasma sniper supercharging his weapon beneath a comms buff and an auspex buff was pretty brutal. I dropped his leader in a single round of rapid fire shooting, and put the final two damage on another warrior. Both were true kills on the injury roll.

He’s eager to start tweaking his team, but I know I got lucky against his big guns: he didn’t land a hit, I believe.

There he is, my plasma sniper just exterminating bugs. He pulled some serious weight today!

Death to the Space Acrobats!

Will & I jammed another game of Kill Team last night. He played the harlequin troupe he’s been working on, while I put together a team of Dark Angels. I wouldn’t say it was very tactical…

On turn two we had a slugfest brewing, and on turn three every model had joined the fray! In the end the weight of bodies was decisive after I picked off an early player before he could charge.

The mobility of the harlequins is amazing and promises lots of fun, so I’m looking forward to fielding some reivers of my own, equipping them with grappling hooks, and jumping over some walls.

Tabletop Action

Over the weekend my brother-in-law taught me the rules for the GW Kill Team game. We weren’t using the expanded commander rules yet.

We played a game of T’au (Will) against Thousand Sons (yours truly), which he won.

I love rank & file and skirmish scale games, so this format is very appealing to me. Though the available units for each faction are few, the weapon loadouts, specialist abilities & tactics, and the faction tactics should provide variety. While I’m looking forward to more HoR, where I can use e.g. terminators, hellblasters, and my new apothecary, the new Games Workshop format has a lot going for it.

The turn structure is great, with alternating actions between players. We may well incorporate this wrinkle into our HoR games, as it reduces the penalty of going second and introduces interesting tactical decisions into the game.

I also really enjoy the tiny ‘killzones.’ Keep your eyes out for some custom boards in the weeks ahead!

Attack of the Plague Marines!

Today I taught my best friend Tom to play Kill Team.  The basics, at least.  We’re looking forward to lots of exciting games to come.


Emerging from the ruins of an ancient ritual site, a band of plague marines ambushed the Dark Angels as they strove to disable an exterminatus device threatening the destruction of an entire world.  Once the weapon was located, forces from both sides converged upon a central square.

The Emperor tipped a few dice rolls in our favor early, putting a mortal wound onto a plague marine with my first sniper shot.  Soon thereafter, a grenade hitting five times took out a his plague belcher before he could fire it up, also putting a wound on his champion.  My plasma gunner drew a hail of bullets, but he fought bravely before the end, giving the rest of his team enough time to whittle down the opposition.  Opposing terminators dropped in on turn two, but mine proved better able to lend support where it mattered.

Going forward, we’re hoping to put together an elite Grey Knight army for Tom.  Tom’s a great gamer, so I’m eager to see the ideas he brings to the table!

Battle in the Woods

My brother-in-law and fellow nerd Will & I spent the last two days in the woods at my family’s cabin.  Though the weather in Pittsburgh had been oppressively hot, things were perfect out in the woods.


Though we were playing Kill Team, we did manage to field a monstrous creature or two.


We played several games of DA vs. T’au, using all the units we’ve been painting recently and a bunch of terrain we’ve been working on.  Best of all, we were able to play outside.

Cabin Game

The surprise stars of the trip, though, were the 2-0 Plague Marines!  Though they fielded only six models, they only lost one of them in the two games.  In 8th edition they are hard as nails, especially against small arms fire.  The 5S really helps neutralize the powerful T’au guns.  It might take them three turns to find an enemy they can shoot, but…

T'au About to Die

Here sit six firewarriors and a 5W cadre fireblade.  Eighteen 4+ 5S shots, three 2+ 5S shots.  My terminator teleport struck, charged, and tied this entire force up for two turns.  A marine with a plague belcher chugged up to the fight on turn four, turned a few of the firewarriors to goop, and that was that.  Hail Papa Nurgle!