Attack of the Plague Marines!

Today I taught my best friend Tom to play Kill Team.  The basics, at least.  We’re looking forward to lots of exciting games to come.


Emerging from the ruins of an ancient ritual site, a band of plague marines ambushed the Dark Angels as they strove to disable an exterminatus device threatening the destruction of an entire world.  Once the weapon was located, forces from both sides converged upon a central square.

The Emperor tipped a few dice rolls in our favor early, putting a mortal wound onto a plague marine with my first sniper shot.  Soon thereafter, a grenade hitting five times took out a his plague belcher before he could fire it up, also putting a wound on his champion.  My plasma gunner drew a hail of bullets, but he fought bravely before the end, giving the rest of his team enough time to whittle down the opposition.  Opposing terminators dropped in on turn two, but mine proved better able to lend support where it mattered.

Going forward, we’re hoping to put together an elite Grey Knight army for Tom.  Tom’s a great gamer, so I’m eager to see the ideas he brings to the table!

Battle in the Woods

My brother-in-law and fellow nerd Will & I spent the last two days in the woods at my family’s cabin.  Though the weather in Pittsburgh had been oppressively hot, things were perfect out in the woods.


Though we were playing Kill Team, we did manage to field a monstrous creature or two.


We played several games of DA vs. T’au, using all the units we’ve been painting recently and a bunch of terrain we’ve been working on.  Best of all, we were able to play outside.

Cabin Game

The surprise stars of the trip, though, were the 2-0 Plague Marines!  Though they fielded only six models, they only lost one of them in the two games.  In 8th edition they are hard as nails, especially against small arms fire.  The 5S really helps neutralize the powerful T’au guns.  It might take them three turns to find an enemy they can shoot, but…

T'au About to Die

Here sit six firewarriors and a 5W cadre fireblade.  Eighteen 4+ 5S shots, three 2+ 5S shots.  My terminator teleport struck, charged, and tied this entire force up for two turns.  A marine with a plague belcher chugged up to the fight on turn four, turned a few of the firewarriors to goop, and that was that.  Hail Papa Nurgle!

Storm the Church

Will & I played a good game of Kill Team today, using a lot of new terrain pieces.  Most of the terrain is still unpainted, but it’s already a lot of fun to play with.  We hope to expand our battleground options as much as possible.

Sergeant Bane was tasked with the retieval of a poewrful relic, the Chalice of McGuffin, which was believed to lie within an abandoned church upon a largely feral agricultural world.  Once again our allegedly heroic Dark Angels encountered the resistance of the soft and technology-dependent T’au, who were waiting for the Angels when they arrived.

The Dark Angels craftily moved into cover to avoid the devastating T’au guns, while gaining ground on several objectives.  Our scout sniper, who had infiltrated into an ideal shooting position, began his strafing of the entire board, which would last the entire game.  On turn two I was able to unload plenty of plasma into Will’s left flank, while my own left survived the dangerous barrage from his stealth suit & a rail rifle-equipped pathfinder.


By the Will’s crisis suit arrived from reserve on turn two, I had grabbed the momentum beyond retrieval.  Aided by some benevolent Dice Gods, I was able to methodically pick off his units and force a rout test, which he failed.  Victory to the Sons of the Lion!

Doomsday Device!

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This week the soft and arrogant T’au tried to gain control of a powerful McGuffin newly discovered on a little known world on the edge of the Imperium (we’re still a bit thin on narrative…).  Responding to a ambiguous tip from an unnamed ‘source,’ our stalwart team of Dark Angels arrived just in time to prevent the xenos from overrunning the backward agricultural planet and its token defense force.

The 200 points of Dark Angels were led by a grim and relentless sergeant.  He was able to restore the discipline we lacked against the disgusting Plague Marines.

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By using cover effectively during the battle (and by maintaining their power armor in peak condition beforehand!), the Dark Angels applied overwhelming firepower to half the board.  Our boltguns tore a detachment of exposed fire warriors to shreds.  With three objectives secured, Phase 1 of our strategy was completed.

The enemy leader was wearing a stealth suit and sniping from a crow’s nest that commanded the center of the board.  His removal was critical to our success.  The Dark Angels’ new Deathwing terminator arrived via Deep Strike on turn two and promptly unleashed hell with his twin-linked storm bolter.  Phase 2 complete!

On turn three the Deathwing located the Doomsday Device, fortuitously completing Phase 3 of our strategy.   At this point commander W’ill was forced to send his poorly supported crisis suit into a brawl in the center of the board to contest my control of the victory condition.  The Dark Angels terminator introduced the T’au to his power fist, two other marines piled in, and the cowardly xenos were sent packing.  All hail the Emperor!

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First Encounter

I’ve been painting Dark Angels lately in a really gritty style.  I’m trying to combine the darkness, character, and incredible creativity of blanchitsu style modeling/painting with some of the precision of more tradition display painting.  I’m also aiming for some ‘comic book’ effects, as with the Frank Miller application of the color red!  I’m also aiming to balance a high degree of terror (insofar as 1″ plastic figures can inspire terror) with goofy humor.  Enjoy.

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Will, my brother-in-law, and I played two games of Warhammer 40k Kill Team yesterday.  We were using the 7th edition rules from Heralds of Ruin.  Bear in mind we’ve basically never played!

We each played a game using 125 pts of Dark Angels vs. Plague Marines.

The Dark Angels were rushing to relieve a farming community on a backward agricultural world.  The village, home to an important shrine, was under attack from Plague Marines.  Etc. etc.  This was just a first go.  We’ll improve our attention to detail!


The villagers are fleeing.  The Dark Angels cut them down before the Plague Marines even arrive.  They’re not taking any chances of corruption spreading.  Grim.  Dark.


While the main force of both squads enters close combat in the yard, a Plague Marine sneaks off where my sniper can’t see him, securing the Temple of McGuffin… for now!


Being noobs, we ending up with our forces mired in the town square, imperial subjects running amok.  Despite their monstrous resilience, the forces of Papa Nurgle (me, in this game) were cut down by the superior numbers of the Dark Angels.

We had a great time and I’m sure we’ll do it again soon.  Our long term goal is to create a series of unit-flexible kill teams that we can play against each other.  Will is currently working on T’au, while I’m continuing with the DA.  I have enough Plague Marines for 200 pts or so.

Look out for unit profiles on these figures.  I’ve been kitbashing, converting, and modeling each figure to represent a unique character, and I want to share some of that with you!