I managed to wrap this fellow up in two sessions.
I’m eager to try out some Kill Team line-ups with two missile launchers. They’re expensive, so compromises will have to be made, but these ultra-long range heavies pose a major threat to everything on the board from the first turn. Stay tuned for results in upcoming battle reports, and expect my judgement on this strategy in future installments of Command Academy.
I painted this guy for the tabletop, but I always aim for a fairly high standard within those parameters. This one’s not as lovely as most of his peers, but, hey, I got him done quickly!
I’m glad I’m at the limit for this unit, because these snipers are a pain to convert for missile launchers!