Will showed up last night with a team of GW’s terrific looking new heretic Astartes (mostly) painted. He’s going with an Alpha Legion paint scheme, which looks great on these detailed models. I played my Eremoi Dark Angels as usual.
We played a match with five objectives, scoring points after each turn. Control of closer objectives was worth one point each, those on the opponent’s side were worth two, and the central objective granted three points to anyone brave enough to take it.
I gotta say, I still love the way the board & ruins look. Might have to make another board soon!
This was my view at the start of the game. It was my first time using the recently finished reiver. I put together a list to fit him in, thinking it probably wasn’t optimal. As it turned out, the list was pretty well tuned. Will fielded five chaos space marines and six cultists.
Wait! Where are all those models?!
Will had a huge mob of baddies clumped together behind a wall to start the game. He had a good plan and stuck to it.
On turn two Will had two marines hiding behind three cultists, threatening the three-point central objective. This was the critical moment of the game.
My overwhelming firepower, most of which had not moved after repositioning on the first turn, was able to chew through the cultists and take down one of the marines. The final marine was not within two inches of the objective and did not earn Will the two points. Had I taken down even one fewer heretic, I would have lost the game.
My reiver didn’t kill anything, but did pull the mighty zealot (power sword & plasma pistol) off the center when he threatened Will’s control of one of the rear objectives. While it saved me the three points, it locked up all my shooting for a turn. In the shot above my reiver has already died from a Icon of Flame-induced mortal wound and a stab from a power sword.
Headed into the final turn!
The heretic zealot got back to the middle in a last ditch effort to steal the game, but the Eremoi shot him off. It took almost all my pieces to get him, and I even had to reroll the final injury roll to take him out. I had nothing left to fire at his cultists in the back corner, but managed to fire a frag missile down the alley at the marine & cultist holding down the objective in the open. I managed to blast the marine, but his cultist withstood another attack and held on to the objective to secure a 8-8 tie.
Will played far more aggressively and dynamically, but my superior weapons did just enough to hold on for the tie. We both made some opportunistic plays.
I’d say that the vicissitudes of war helped me out. I got his plasma gunner on turn one, which could easily have helped him dislodge some of my loyalists from their nests.
Despite the poor reputation of chaos space marines in Kill Team, I was impressed by what Will brought to the table and definitely know I was fortunate to leave with a tie. The Emperor protects!