Drukhari Meet the Emperor’s Finest

Will’s getting together a kill team of Dark Eldar. The plan is to handle the painting collaboratively, but for now we just wanted to see them on the table.

The mission was Sweep & Clear.

Bundle of fun! All my specialists in one little knot to start the game. We’ve got my new intercessor sergeant as leader, along with my plasma sniper, intercessor comms, and heavy bolter heavy specialists. The group split up on turn one, but presented both a juicy target for melee and a wall of fire at range. Along with these two I had my new missile scout & a standard tactical marine to complete the team.

Will’s team included five wyches and five kabalites. He had a combat and a zealot specialist and a sniper with a dark lance laying down heavy shots from the backfield.

Will’s Drukhari hid behind our new chapels & crypts, maneuvering into position to bring my boys into close combat. I only sighted two targets but nipped one wych on turn one. Turn two saw me drop another with my ranged weapons, while the xenos got my sniper and comms specialists, as well as the tactical, into melee with a wych armed with hydra gauntlets.

Turn three was the big turn. My missile launcher and heavy bolter threw out a ton of shots that started chewing up his kabalites, while my sarge moved decisively, led by example, and honored the chapter on the same turn. That was six attacks with the power sword, two more from the comms intercessor, and five straight attacks at the top of the turn. My melee attacks only netted one casualty, but it put my Eremoi up 4-0 in points and kills.

When I picked off a fifth model on turn four, Will’s Dark Eldar packed it in and headed back to Commorragh with their braids between their legs! I had only sustained a single flesh wound at that point.

We both felt the Drukhari seemed like a very fun faction and quite viable, though this particular game was very lopsided. The Power from Pain and Combat Drugs rules add a lot of flavor and excitement, though the latter, in particular, also increases variability dramatically. Once Will’s adjusted his team somewhat we’ll run it back soon. That said, Drukhari do seem likely to struggle against MEQs, given their low strength melee weapons (unless they roll Grave Lotus on the Combat Drugs table). Without question, the roll for Drugs could potentially swing the game before the tip-off. I’m sure things will tighten up as Will learns the faction better.

I was very pleased with the missile launching scout and the sergeant. The frag missiles delivered doses of shots as necessary. And while the leader’s power sword was overkill against the Drukhari’s 4++ melee save, his three attacks definitely made him a beatstick. Wait till I get that chainsword sergeant painted!

It was a great time battling it out with a bunch of new models & terrain. I can’t wait to defend the Imperium again soon!

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