Fun with Fluorescents

I’ve always loved fluorescent paints & pigments.  They’re the brightest!

I use them in a lot of different ways, and I thought I’d share a few of those ideas with you.


Two travelers (bound for the eponymous ToadChapel, a sprawling project that is still simmering in the back of my mind).


What’s this?! The woman is a sorceress!

The light in the room is only partially dark, so you’re only able to see the strong use of orange fuorescent paint on her robe.  I’m applying ultraviolet light with small LED here.

In the world/game for ToadChapel, different ‘special effects’ of painting have mechanical implications.  As you might expect, this exotic beauty is primarily a fire-weilding mage.

It might be difficult to see, but her ring & the dangly ball on her staff are actually purple, indicating access to a bit of eldritch magic as well.

The inconspicuous halfling does have a whiff of magic about him, too, but it’s harder to see.  Just as the hobbit is himself easily overlooked, his powers are not immediately apparent.  On his staff you can see another easy special effect in the use of the high gloss varnish against a matte finish.


If your party has defeated a band of highwaymen such as this fellow, you’d loot them, right?  In the game, you can only claim a single item.  On a chud such as this, most of the gear is worthless (he’s swinging a stick at you, which is why you beat him), but he has a few interesting items he’s stolen from passing travelers.  Look at those fancy red boots!


Doh!  Should have grabbed the spoon in his hat.  Would have granted an extra food per day.

You can see that the grass around ToadChapel is also magical.  Primal earth magic. Coincidentally, I began using fluorescent green to highlight my flock because it gave me the realistic color I want.  Grass is green, man.  Really green.  Look at it!

*For what it’s worth, the fluoro green will dull over time.


Tùrmundd, the wayfarer, a dwarf without a home.  He goes in search of…


Magical trinkets!  Tùrmundd’s satchel holds his stash of minor magical items (and a perhaps a few fakes).  For our RPG campaign the party’s starting out as naive and bumbling amateurs.  However, as the campaign continues and I improve my gear I’ll return to painting Tùrmundd and add more magical effects to him, making their true nature more obvious as they increase in power.

I am very happy with this particular effect, as I was able to conceal the fluorescent paints fairly effectively when the figure is under full light.  I only drew the effect down from the inside of the satchel, creating the sense that the etheral glow is spilling out of the pocket.


Look out, little buddy!  The Spirits of the Earth are angered by the greedy delving of your kind!

So far, my most outrageous use of fluorescent paints has been this tribute to H.P. Lovecraft’s ‘The Colour Out of Space.’  The piece was sent to a fellow Lovecraft fan in Argentina in the H.P. Lovecraft Historical Society‘s annual Secret Shoggoth exchange.

Check it out under ultraviolet!

Death to the Space Acrobats!

Will & I jammed another game of Kill Team last night. He played the harlequin troupe he’s been working on, while I put together a team of Dark Angels. I wouldn’t say it was very tactical…

On turn two we had a slugfest brewing, and on turn three every model had joined the fray! In the end the weight of bodies was decisive after I picked off an early player before he could charge.

The mobility of the harlequins is amazing and promises lots of fun, so I’m looking forward to fielding some reivers of my own, equipping them with grappling hooks, and jumping over some walls.

Haulin’ Ass Here!

Driven by the need to inflict mortal wounds on my foes, I’m kitbashing a tactical gunner lugging a heavy bolter to cover.

The heavy weapons specialization allows him to fire after moving, so the sprinting pose seems appropriate. Plus the ultra-static, unnatural poses of most GW heavy weapons loadouts are… well, they’re not very cool. As usual, the positioning of the shoulder pads, in particular, will help create an impression of rotation in the torso and cant in the spine, which really improves the dynamism of tactical marines.

Tabletop Action

Over the weekend my brother-in-law taught me the rules for the GW Kill Team game. We weren’t using the expanded commander rules yet.

We played a game of T’au (Will) against Thousand Sons (yours truly), which he won.

I love rank & file and skirmish scale games, so this format is very appealing to me. Though the available units for each faction are few, the weapon loadouts, specialist abilities & tactics, and the faction tactics should provide variety. While I’m looking forward to more HoR, where I can use e.g. terminators, hellblasters, and my new apothecary, the new Games Workshop format has a lot going for it.

The turn structure is great, with alternating actions between players. We may well incorporate this wrinkle into our HoR games, as it reduces the penalty of going second and introduces interesting tactical decisions into the game.

I also really enjoy the tiny ‘killzones.’ Keep your eyes out for some custom boards in the weeks ahead!

Gold Hood Ornament

This fancy fellow is moving along. A little. Most of the evening was taken up with Top Chef and family.

I haven’t re-applied metallics after washes in grey (at the bottom) and purple, but I think it’s getting a nice sheen.

This is exactly the kind of Golden Age of Comics look I didn’t want! I’ll have to make his face extra grumpy. Maybe pose some hapless nurgling at his feet or something.

Annointed with the Oil of Nuln

Major colors are basecoated (just green, blue, and red), and metallics are blocked out with Oily Steel & hit with a quick highlight of Aluminum. Pretty sure those are both VMC.

Now he’s had his first bath in Blanchitsu-approved Nuln Oil, which helps darken him down from his previous cheery clown suit, as well as unify the overall look of the model.

I typically dislike things like bright blue capes and big gold chains, but I’m going to try to keep him as grim looking as I can to fit in with the look of the unit.

Learned in the Lore… of the Dewey Decimal System…

I couldn’t quite decide on a project (there a couple in the early stages), so I started slapping some colors onto this librarian. I sort of dislike the color blue, but I’m going whole hog as 40k canon demands.

I’m pleased with the conversion, though I could have taken more time sculpting the robes to hide the seems between the arms (both from Tempestus Scions) and the marine librarian body.